Albany Buccaneer

Notes:

Put the rims from the rusty Sabre on the car, and fixed some small model errors.

It spawns with either the vinyl top or a painted top, and it also has some mods from LSC for a gang version.

Update V1.1 Changelog:

-added proper mirror reflections.

Update V1.2 Changelog:

-added IV style panel lines, thanks to GCT.
-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V2.0 Changelog:

-added compatibility for LibertyPlates mod by Shvab.
-added FLA audio lines.
-fixed a bug that would cause the badges to not darken when the car is burnt.

Update V2.0.1 Changelog:

-updated compatibility for LibertyPlates mod version v1.2.6.0 and higher.


Data Lines:

cargrp.dat  (replace this line to have the tuned gang variant spawn if you added the car) (you can also replace one of the gang cars like the Voodoo)

huntley, voodoo, buccaneer2 	# POPCYCLE_GROUP_GANG_JAMAICAN

vehicles.ide

buccaneer2, 	buccaneer2,	car,		BUCCANEER2,	DUKES,		VEH@LOW,		NULL,	20,	999,	0.2260,	0.2260,		0,	5,	1.0,	2,	ext_gang+ext_strong

handling.dat

BUCCANEER2      1600.0  0.00  88	0.0 0.07 -0.22 		0.00 5  0.234 1.0 186.0	0.23 0.620 0.50 32.0		1.33 1.09 14.4 0.15 0.4837		1.9  1.2  1.3  0.13 -0.15 0.0  0.53  		1.0 0.6 0.9 1.5 	0.0  45000 		440000		0				0

carcols.dat  (put this in the Car4 section) color 1 is the upper body color, color 2 is the loer body color, and color 4 is the rim color.

buccaneer2,	0,51,113,1, 87,87,69,10, 81,81,74,3, 76,76,70,10, 91,91,1,3, 95,95,1,3, 97,97,2,23, 102,102,106,19, 18,18,1,10, 0,0,3,10, 16,16,6,20, 29,29,28,10, 31,31,3,3, 30,30,33,20, 36,36,39,23, 40,40,41,10, 52,52,60,3, 56,56,51,23,

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE buccaneer2 FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD BONNET_FWD POS 0.000000 0.604663 0.731371 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD BONNET_BWD POS -0.000061 -1.482544 0.720560 ANGLES 0.000000 0.000000 3.141522 FOV 45.000000
VEHICLE buccaneer2 FIELD CINEY_WHEEL POS -1.285522 0.238953 0.028749 ANGLES -0.068124 -0.000000 -0.096959 FOV 45.000000
VEHICLE buccaneer2 FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD CINEY_MISC_1 POS 1.446167 -4.772522 1.321668 ANGLES -0.265228 -0.087751 0.220830 FOV 45.000000
VEHICLE buccaneer2 FIELD CINEY_MISC_2 POS -1.089446 -0.914498 0.682635 ANGLES -0.173164 0.126798 -0.414519 FOV 45.000000
VEHICLE buccaneer2 FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD CARPHONE POS -0.413452 0.709839 0.577848 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD BUMPER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD AIM_FR POS 0.005249 -0.702026 1.095788 ANGLES -1.562075 -0.000000 0.004820 FOV 45.000000
VEHICLE buccaneer2 FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE buccaneer2 FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[buccaneer2]
structType = 0
field_1 = 41359
flags = 0xAA628 
floatAsInt_A = -22.0
floatAsInt_E = -1.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_REVS_OFF
field_26 = 660.0
field_2A = 450.0
floatAsInt_2E = -2.63
floatAsInt_32 = -0.32
field_36 = 4000.0
field_3A = 1500.0
floatAsInt_3E = -4.32
floatAsInt_42 = -0.53
field_46 = 278.0
field_4A = 100.0
floatAsInt_4E = -3.26
floatAsInt_52 = 2.74
field_56 = 180.0
field_5A = 140.0
floatAsInt_5E = 5.0
floatAsInt_62 = 6.0
floatAsInt_66 = 2.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -6.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.0
floatAsInt_multiplier1200_8E = 0.625
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_3_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = NULL
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_3_MUSCLE_CAR_3_START_DIST
hornSound = BUCCANEER_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_ALBANY
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_BUCCANEER
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 0.0
floatAsInt_126 = 6.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 0